Job Position: 3D Character Modeler
As a 3D Character Modeler, you will be responsible for creating character models and related assets. You will be breathing life into sketches and concept art. You will be working in a team with developers, engineers, and project managers. You must be well-versed with industry-standard 3D modeling programs and tools. Good spatial skills and a well-honed sense of color and design will help you succeed in this job.
Responsibilities:
- Create and manage digital assets
- Interpret concept art and sketches to create virtual characters and related assets
- Follow design guidelines, asset naming conventions, and other technical constraints
- Prototype and iterate on models and characters based on feedback from team members
- Create textures and UV maps
- Optimize, refine, and correct model geometry
- Rig models and characters for animation
- Work with artists, animators, and programmers to execute projects on time
- Keep abreast with the latest developments in 3D design, capture, and modeling tools and technologies
Skills:
- Good knowledge of modern modeling packages and techniques
- Ideally, 3D Max, Blender, and Unity are acceptable for some projects
- Highly competent in UV unwrapping and achieving appropriate texel density
- Confident sculpting ability in Blender / Zbrush
- Can efficiently create low poly models
- Polyflow is clean and is animation-ready
- Strong understanding of material definitions and industry-standard texture creation techniques and software:
- Ability to texture in Blender, Substance Painter, or similar software
- Competent in high-resolution to low-resolution baking (this includes all relevant maps, not just normals)
- Basic knowledge of integrating into a commercial game engine:
- Unreal or Unity knowledge is preferred, but any previous knowledge is helpful
- A solid understanding of game engine mesh and texture requirements
- Strong anatomy knowledge
- An eye for detail
- Able to work with minimal concepts to complete assets
- Able to adapt to many different art styles
- Can work autonomously in between critiques and reviews.
- The portfolio should reflect a good balance of hard surface and organic modeling/sculpting.
- If interested, please apply and be sure and include a link to your reel and samples.